‘Resident Evil 4 VR’ has a nice ring to it
Oculus has officially confirmed this morning that the game is indeed ready to go, and will launch on October 21. Note that this title is still “exclusively on Oculus Quest 2,” which is a super interesting way to go about a major VR release: but the way the industry has been heading since the tether-less wonder kind of took over in sales.
The game is being handled by Armature Studio in conjunction with Oculus Studios, which has been working on big-ticket VR games for years now. And thanks to the release date announcement, we have imminent details on how Resident Evil 4 VR will control:
“Standing or seated, players will enjoy plenty of comfort options. Support for both teleportation and room-scale movement mean you can explore the game’s world your way. You’ll still move by using the analog stick, but Armature has added a full upper-body rig on top of Leon’s character to combine his movement with the dual-handed interactivity achieved with Touch controllers. Weapons and items have been re-engineered as physical objects, so you can pick them up and interact with them. Lastly, rather than navigating a menu to swap out weapons, you can grab them off your body.”
As long as it’s done right, this is pretty exciting, and might be one of my go-to ways to play this alongside of the remaster and Resident Evil 4 on Wii. I mean, it’s become Capcom’s Skyrim at this point.